CEVA Acquires Spatial Audio Business from VisiSonics to Expand its Application Software Portfolio for Embedded Systems targeting Hearables and other Consumer IoT Markets

ROCKVILLE, Md.May 10, 2023 /PRNewswire/ — CEVA, Inc. (NASDAQ: CEVA), the leading licensor of wireless connectivity and smart sensing technologies and custom SoC solutions, today announced the acquisition of the RealSpace® 3D Spatial Audio business, technology and patents from VisiSonics Corporation. Based in Maryland, close to CEVA’s sensor fusion R&D development center, the VisiSonics spatial audio R&D team and software extend the Company’s application software portfolio for embedded systems, bolstering CEVA’s strong market position in hearables, where spatial audio is fast becoming a must-have feature.

Spatial audio will also drive innovation in many other end markets, including gaming, AR/VR, audio conferencing, healthcare, automotive and media entertainment, all which CEVA can further address following this acquisition. Future Market Insights estimates that the market for 3D audio will grow 4.1X from 2022 to 2032, reaching nearly $31.9 Billion in 2032.

Amir Panush, CEO of CEVA, commented: “The acquisition of the VisiSonics’ spatial audio software and business builds on an already strong relationship and allows us to better serve OEMs who wish to enhance the audio experience of their products with a best-in-class immersive spatial audio solution with such world-class providers as THX Ltd. The software is market-proven with industry leaders in gaming and hearables and presents us with an opportunity to expand our customer base by delivering on the true potential of this technology, including entry into the burgeoning consumer IoT and automotive markets.”

RealSpace spatial audio rendering software provides the most accurate digital simulation of real-life, immersive sound in the industry. Its proprietary algorithms create a realistic aural experience through as little as two-channel stereo audio while supporting full multi-channel and ambisonics. With dynamic head tracking enabled, the RealSpace user experience is even more immersive, as the sound sources are held stationary while the users head is moving, simulating listening experiences in the real world. This allows the user to experience theater-like sound through headphones or earbuds when watching movies, playing video games or listening to music, podcasts or conference calls.

By integrating VisiSonics’ spatial audio software with CEVA’s MotionEngine™ sensor fusion software, RealSpace provides a complete spatial audio solution with dynamic head tracking. This combination can be implemented directly on headphones or earbuds, as it is available as an embedded library for use on wireless audio SoCs, and is already ported to both DSPs and Arm Cortex-M class MCUs. This gives OEMs and semiconductor companies a seamless and simple way of incorporating high performance spatial audio with precise head tracking in their products, with impressively low power and minimal system requirements.

Ramani Duraiswami, founder and Chief Executive Officer of VisiSonics, stated: “For more than a decade, we have pushed the boundaries of innovation in the areas of capture, rendering, and personalizing spatial audio to create our spatial audio software. Now as spatial audio is set to become mainstream, CEVA is the right company to take our technology forward and fully exploit its potential through their global presence and synergistic technologies, and with key partners like THX Ltd.”

VisiSonics’ partner THX®, the world-class audio and video certification and technology company has utilized this technology in its tools for game developers and music producers, and in advanced THX audio personalization for headset manufacturers. Also, CEVA and VisiSonics collaborated to bring the complete RealSpace spatial audio solution to boAt, India’s #1 hearable and wearables company, as they announced their first spatial audio headphones with dynamic head tracking – boAt Nirvana Eutopia – earlier this year.

Chief Executive Officer of THX Ltd, Jason Fiber added: “We have enjoyed a successful relationship with the VisiSonics 3D spatial audio team, incorporating their leading-edge software into our spatial audio solutions for gaming, music, and hearables. CEVA is an ideal company to work with THX to take spatial audio solutions to the next level given its synergistic voice, audio and sensor fusion solutions and embedded systems expertise. I look forward to working with CEVA to create further enhanced entertainment experiences for our customers.”

For more information on CEVA’s RealSpace spatial audio solution, visit www.ceva-dsp.com/product/ceva-realspace. For further information about THX, please visit THX.com.

Forward Looking Statements
This press release contains forward-looking statements that involve risks and uncertainties, as well as assumptions that if they materialize or prove incorrect, could cause the results of CEVA to differ materially from those expressed or implied by such forward-looking statements and assumptions. Forward-looking statements include statements regarding the impact of and potential benefits of the ViviSonics 3D Spatial Audio acquisition, market trends related to 3D audio, and potential opportunities for expanding CEVA’s relationship with ViviSonics. The risks, uncertainties and assumptions that could cause differing CEVA results include: any difficulty associated with integrating the 3D Spatial Audio team and technology into CEVA’s existing business; the scope and duration of the COVID-19 pandemic; the extent and length of the restrictions associated with the COVID-19 pandemic and the impact on customers, consumer demand and the global economy generally; the ability of CEVA DSP cores and other technologies to continue to be strong growth drivers for us; our success in penetrating new markets, including in the base station and IoT markets, and maintaining our market position in existing markets; our ability to diversify the company’s royalty streams, the ability of products incorporating our technologies to achieve market acceptance, the maturation of the connectivity, IoT and 5G markets, the effect of intense industry competition and consolidation, global chip market trends, including supply chain issues as a result of COVID-19 and other factors, the possibility that markets for CEVA’s technologies may not develop as expected or that products incorporating our technologies do not achieve market acceptance; our ability to timely and successfully develop and introduce new technologies; our ability to successfully integrate Intrinsix into our business; and general market conditions and other risks relating to our business, including, but not limited to, those that are described from time to time in our SEC filings. CEVA assumes no obligation to update any forward-looking statements or information, which speak as of their respective dates.

About CEVA, Inc.
CEVA is the leading licensor of wireless connectivity and smart sensing technologies and custom SoC solutions for a smarter, safer, connected world. We provide Digital Signal Processors, AI engines, wireless platforms, cryptography cores and complementary embedded software for sensor fusion, image enhancement, computer visionspatial audio, voice input and artificial intelligence. These technologies are offered in combination with our Intrinsix IP integration services, helping our customers address their most complex and time-critical integrated circuit design projects. Leveraging our technologies and chip design skills, many of the world’s leading semiconductors, system companies and OEMs create power-efficient, intelligent, secure and connected devices for a range of end markets, including mobile, consumer, automotive, robotics, industrial, aerospace & defense and IoT.

Our DSP-based solutions include platforms for 5G baseband processing in mobile, IoT and infrastructure, advanced imaging and computer vision for any camera-enabled device, audio/voice/speech and ultra-low-power always-on/sensing applications for multiple IoT markets. For motion sensing solutions, our Hillcrest Labs sensor processing technologies provide a broad range of sensor fusion software and inertial measurement unit (“IMU”) solutions for markets including hearables, wearables, AR/VR, PC, robotics, remote controls and IoT. For wireless IoT, our platforms for Bluetooth connectivity (low energy and dual mode), Wi-Fi 4/5/6 (802.11n/ac/ax), Ultra-wideband (UWB), NB-IoT and GNSS are the most broadly licensed connectivity platforms in the industry.

RealSpace3D featured in boAt Nirvana Eutopia premium headphones

VisiSonics is excited that India’s leading consumer electronics brand, boAt, in partnership with CEVA, is launching its Nirvana Eutopia headphones. These headphones feature our industry-leading spatial audio engine, RealSpace3D and will be demo’d at CES 2023. This is boAt’s first headphones with headtracking; we are excited to see headtracking adding to the premium spatial audio experience.

VisiSonics continues innovation in our 3D audio rendering and personalization offerings. In addition, ports of RealSpace3D are available on a number of DSP platforms. Our latest audio advancements further personalize the user experience. Contact us to license RealSpace3D, Audiogram and HRTF personalization for integration on your devices.

THX Licenses VisiSonics 3D Immersive Audio Tools and Personalization Solutions

logo audioXpress

THX has licensed certain 3D audio and personalization technologies from VisiSonics, the 3D spatial audio and acoustic environment optimization technology company, and is incorporating them into its products. VisiSonics technologies will be utilized in THX Spatial Audio tools for game developers and music producers, and advance THX audio personalization for headset manufacturers. VisiSonics technology is also expected to be a part of anticipated THX offerings in the emerging market of hearable technology.

“We are pleased to announce this agreement because VisiSonics’ licensable solutions in this area are leading-edge. They are an ideal partner to help THX expand into our next phase of offerings empowering creators to generate great content that is fully immersive,” says Jason Fiber, chief executive officer of THX Ltd. “We are dedicated to ensuring THX Spatial Audio will bring an extra immersive edge to your creation so that you can deliver compelling personalized experiences to your audiences.”

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THX Licenses VisiSonics 3D Tech

THX has licensed certain 3D audio and personalization technologies from VisiSonics.

San Francisco, CA (April 29, 2022)—THX has licensed certain 3D audio and personalization technologies from VisiSonics and is incorporating them into products including THX Spatial Audio tools for game developers and music producers, and advance THX audio personalization for headset manufacturers.

The creator tools that will result from this collaboration include THX Spatial Audio plug-ins for game engines from which game developers can creatively integrate immersive audio into video games, or game offerings in the Metaverse.

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Spatial, Music & Hearables: The Next Frontier In Health & Wellness

By Frank Fitzpatrick

This article is Part 3 of a 3 Part Series on Spatial Audio and Well-being. 

In the first article, Spatial Audio Trend Sparks New Opportunities In Digital Health, we explored some of the history, nomenclature and evolving trends behind spatial audio.

In Part 2, 3 Ways Spatial Audio Can Transform The Future Of Digital Health, we dove deeper into the potential health and wellness implications of spatial audio on the human brain and our physiology. We looked at some of the latest research, the key drivers behind the trends, and the potential impact on future audio content and products.

In Part 3, Spatial, Music & Hearables: The Next Frontier In Health And Wellness, we explore how the integration of immersive audio, personalized sound, and the Hearables Revolution is redefining the future of music as precision medicine.

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DSP Concepts Launches TWS Toolkit Powered by Audio Weaver

Includes algorithms from industry-leading partners Mimi Hearing Technologies and VisiSonics® and rapid prototyping for audio features

DSP Concepts, the Audio of Things category leader and the creator of the Audio Weaver® development platform, announces the availability of its highly anticipated toolkit for True Wireless Stereo (TWS) earbuds. The toolkit features a reference design optimized to run on the Cadence® Tensilica® HiFi 5 DSP in partnership with Airoha, a MediaTek subsidiary and the leader in low-power TWS Systems on Chip (SoCs).

The TWS toolkit includes built-in audio processing blocks and product-ready algorithms from DSP Concepts and award-winning third party developers.

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HPA Tech Retreat Returns to Palm Springs to Explore Cutting-Edge Tech for M&E

A “who’s who” of media tech gathered to discuss new advances and network with colleagues.

Palm Springs welcomed back some 1,200+ industry influencers for the annual Hollywood Professional Association (“HPA”) Tech Retreat, with a “who’s who” of M&E tech professionals gathering in person to discuss new advances and  networking with colleagues on the future of media and entertainment.

In strict compliance with governmental guidelines and with proper COVID protocols in place, HPA’s TR 2022 resumed its intensive program Feb 21st with three sessions that centered on current and evolving production technologies.

Often considered “the premium conference” for M&E, HPA’s Tech Retreat had been “physically dormant” since its last gathering in February 2020. Returning to Palm Springs’ Westin Mission Hills resort, topics of interest included Extended Reality (XR), Volume production experiences, AI/ML, optimization of virtual production (VP) techniques, and emerging workflows for broadcast and cinematic motion picture and live production.

Accompanying the conference was HPA’s “Innovation Zone” where equipment representatives and services providers demonstrated technologies associated with the topics presented throughout the conference.

TR Extra
Open the conference was HPA’s Tech Retreat eXtra (“TR-X”), a half-day session titled “Blending Cine Cameras in Today’s Multi-Camera Live Production Environment.” TR-X focused on the “harmonization” of both broadcast and cinematic workflows centering on multicamera technologies described as the “meshing of cinema and broadcast,” according to the NAB Cine Consortium’s chair, Kristin Petrovich.

On-set production sound challenges were visually demonstrated using high-speed, acoustic-camera 3D technology. Ambient sound reflections from a single source were tracked onto a virtual set allowing VR-programmers to place sound in a VR-space which could be tracked and properly oriented during VR-postproduction and game creation processes.

Bluetooth Alternatives Could Boost Audio Quality

Optical audio is faster

By Sascha Brodsky

 Key Takeaways
  • Apple might use optical audio transmission in an upcoming VR headset.
  • The limitations of Bluetooth include a delay in sending the audio signal from the device to the headphone.
  • Many companies are exploring alternatives to Bluetooth for audio.

It seems like Bluetooth is everywhere, but it might not be the best way to get sound to your virtual reality (VR) headset.

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Personal Audio Reimagined

UMD Research Powers Company’s Systems That Compensate for Hearing Differences

by Rachael Grahame

University of Maryland research was front and center at one of the nation’s biggest trade shows earlier this month, when new technologies that allow TVs, headphones and other audio devices to be customized to users’ unique hearing needs and abilities were presented at the 2022 Consumer Electronic Show in Las Vegas.

The technologies—which go beyond entertainment applications by helping pilots better determine where sounds are coming from and users with hearing loss understand speech sounds—are part of the RealSpace 3D digital sound simulation suite developed by VisiSonics, a spatial audio technology company located in the university’s Discovery District. in 2009, VisiSonics was spun out of the Perceptual Interfaces and Reality Laboratory run by Professor Ramani Duraiswami, a professor in the Department of Computer Science and UMD’s Institute for Advanced Computer Studies.

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3 Ways Spatial Audio Can Transform The Future Of Digital Health

By Frank Fitzpatrick

This article is Part 2 of a 3 Part Series on Spatial Audio and Wellbeing. 

In the first articleSpatial Audio Trend Sparks New Opportunities in Digital Health, we explored some of the history, nomenclature, and prior trends behind the world of spatial audio. 

In this article, 3 Ways Spatial Audio Can Transform The Future of Digital Health, we take a deeper dive into the potential health and wellness implications of spatial audio. We also look at some of the latest research, reasons behind the trends, and the potential impact on future audio content and products.

In 2021, Apple launched a shining star into the vast night sky of spatial audio by partnering with Dolby to create enhanced versions of their latest software, hardware and content releases. They also became the first company to hit a $3 trillion valuation.  Read more

 

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